Match Name
Description of Match & Rules
1st blood winner draws 1st blood from opponent, no dq and usually hard-core rules .
4 Corner Elimination 4 teams of 2, last team left wins or 4 singles, last person left wins.
Battle Royal (Rumble) all wrestlers at once or 1 every 2 minutes till one is left, the winner.
Buried Alive winner buries opponent(s) in a ring side or outdoor grave.
Cage Match winner is 1st competitor out of the steel cage via the door or over the top of the cage.
Colossal Conflict 30 - 60 time limit, winner is then picked by judges or most pin falls .
Dumpster winner puts opponent(s) in dumpster with lid closed.
Dungeon no ring ropes,win via pinfall or submission, they count anywhere.
Extreme winner gets pinfall via top rope maneuver only.
Extreme Cage winner gets pinfall via top of the cage maneuver only.(Superfly Special)
Guitar (or other) no dq , enter with an acoustics guitar, while there are dozens of guitars at ring side.
Hard-Core no dq, falls count anywhere, weapons OK, no holds barred street fight.
Hard-Core,traditional bar wire ropes, special ring, no dq, falls count anywhere, weapons OK, no holds barred.
Hell in the Cell no dq, no holds barred fight in a giant fenced in cell.
I Quit winner must make opponent say " I QUIT! ".
Inferno ring is surrounded by flames (inferno rail), first person to be burnt, looses.
Japanese Death hell in the cell, barbwire ropes, C4 explosives, no dq, traps, falls count anywhere.
Ladder winner claims prize by using ladders to grab it from rope above ring center.
Last Man Standing winner is the person who wins the last in a series of singles matches.
Lumberjack other wrestlers outside ring and toss competitors back in the ring, winner pins opponent.
Mall Brawl hard-core rules, no DQ, pin falls count anywhere & is held in the XWF Mega mall.
No Run-in/Angles Special any such requests for them, are tossed in the trash, with no explinations.
Octagon Brawl held in a small, octagon chain link cage, with weapons, pin or submission win.
Pot Luck opponents randomly draw a type of match, then each fights by their match types rules.
SNWA Scrap Yard held in the huge training area on Aura island, 3 levels, 4 rings. Click here to see Layout
Specialty 1st to perform a certain maneuver, example been a chokeslam.
Stable Knocker 2 to 4 stables in tag team like or Texas tornado style matches, multiple rings allowed.
Standard winners pins opponent or someone submits or gets DQ .
Straight Jacket Match put opponent into straight Jacket, held in padded room, with barbwire & phone books.
Strap players are joined by a leather strap, no DQ, win via pin or submission.
Submission winners must make opponent tap out or say that they quit or pass out to end the match.
Table winners must toss opponent through a table or tables.
Tables,Chairs,Ladders hard-core style, no DQ, with all these fine objects in or at ring side, win is stipulated!
Tag Team must have 2 or more wrestlers, on 2 separate teams or more.
Texas Tornado tag teams or stables, all in ring at same time.
Thunder Dome players on elastic straps inside 1/2 sphere cage, fans on cage, looser is knocked out cold.
Triple Stack HITC No holds barred, no DQ, hard-core triple stack of hell in the cell's (ala Ready to Rumble)
Triple Threat 3 wrestlers, winner 1st to score single pin fall,submission or pin/sub both opponents.
Tuxedo/Evening Gown winner removes opponents clothes down to their underwear.
X-Treme Cage Battle all opponents must be thrown out over the top of a 16 foot high, steel cage.