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Match Name
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Description of Match & Rules
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| 1st blood | winner draws 1st blood from opponent, no dq and usually hard-core rules . |
| 4 Corner Elimination | 4 teams of 2, last team left wins or 4 singles, last person left wins. |
| Battle Royal (Rumble) | all wrestlers at once or 1 every 2 minutes till one is left, the winner. |
| Buried Alive | winner buries opponent(s) in a ring side or outdoor grave. |
| Cage Match | winner is 1st competitor out of the steel cage via the door or over the top of the cage. |
| Colossal Conflict | 30 - 60 time limit, winner is then picked by judges or most pin falls . |
| Dumpster | winner puts opponent(s) in dumpster with lid closed. |
| Dungeon | no ring ropes,win via pinfall or submission, they count anywhere. |
| Extreme | winner gets pinfall via top rope maneuver only. |
| Extreme Cage | winner gets pinfall via top of the cage maneuver only.(Superfly Special) |
| Guitar (or other) | no dq , enter with an acoustics guitar, while there are dozens of guitars at ring side. |
| Hard-Core | no dq, falls count anywhere, weapons OK, no holds barred street fight. |
| Hard-Core,traditional | bar wire ropes, special ring, no dq, falls count anywhere, weapons OK, no holds barred. |
| Hell in the Cell | no dq, no holds barred fight in a giant fenced in cell. |
| I Quit | winner must make opponent say " I QUIT! ". |
| Inferno | ring is surrounded by flames (inferno rail), first person to be burnt, looses. |
| Japanese Death | hell in the cell, barbwire ropes, C4 explosives, no dq, traps, falls count anywhere. |
| Ladder | winner claims prize by using ladders to grab it from rope above ring center. |
| Last Man Standing | winner is the person who wins the last in a series of singles matches. |
| Lumberjack | other wrestlers outside ring and toss competitors back in the ring, winner pins opponent. |
| Mall Brawl | hard-core rules, no DQ, pin falls count anywhere & is held in the XWF Mega mall. |
| No Run-in/Angles Special | any such requests for them, are tossed in the trash, with no explinations. |
| Octagon Brawl | held in a small, octagon chain link cage, with weapons, pin or submission win. |
| Pot Luck | opponents randomly draw a type of match, then each fights by their match types rules. |
| SNWA Scrap Yard | held in the huge training area on Aura island, 3 levels, 4 rings. Click here to see Layout |
| Specialty | 1st to perform a certain maneuver, example been a chokeslam. |
| Stable Knocker | 2 to 4 stables in tag team like or Texas tornado style matches, multiple rings allowed. |
| Standard | winners pins opponent or someone submits or gets DQ . |
| Straight Jacket Match | put opponent into straight Jacket, held in padded room, with barbwire & phone books. |
| Strap | players are joined by a leather strap, no DQ, win via pin or submission. |
| Submission | winners must make opponent tap out or say that they quit or pass out to end the match. |
| Table | winners must toss opponent through a table or tables. |
| Tables,Chairs,Ladders | hard-core style, no DQ, with all these fine objects in or at ring side, win is stipulated! |
| Tag Team | must have 2 or more wrestlers, on 2 separate teams or more. |
| Texas Tornado | tag teams or stables, all in ring at same time. |
| Thunder Dome | players on elastic straps inside 1/2 sphere cage, fans on cage, looser is knocked out cold. |
| Triple Stack HITC | No holds barred, no DQ, hard-core triple stack of hell in the cell's (ala Ready to Rumble) |
| Triple Threat | 3 wrestlers, winner 1st to score single pin fall,submission or pin/sub both opponents. |
| Tuxedo/Evening Gown | winner removes opponents clothes down to their underwear. |
| X-Treme Cage Battle | all opponents must be thrown out over the top of a 16 foot high, steel cage. |