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| Successful E-Wrestling Characters If you're reading this article, then
there was something that must have struck your fancy about it. Let's get
down to the basics. This article isn't telling you what you need to do in
order to run a successful e-wrestling character. It's giving tips on what
I've seen make some successful e-wrestling characters. I'm going to expand
on what Shawn said a bit and reiterate a lot of what he said. |
| Shawn pretty much hit the nail right on the head with a lot of things
he said. Shawn will tell you he never fancied himself as the greatest role-player,
and even went as far to say he was good when he tried. Don't buy into that.
Shawn's one of the better role-players I've seen on the internet because
his characters, while some may have been influenced, always stood apart
and could never be considered ripoffs. Let's cut to the chase. The most
important rule is, don't copy what you see on Monday nights. I'd even discourage
joining a "real wrestler" federation because you have limited creativity
to work with as well as a big hamper in the fact that you don't know the
real wrestler well enough to copy him. Don't say that you can watch and
learn. You aren't paid to play that character on a day-to-day basis like
the wrestlers are. That's why you create your own and give him motivation
and explain why he does what he does. It's not a bad thing to look at a
real wrestler and get some influential ideas. A lot of ideas are based off
of what we see and are then formatted because we're different from the person
we saw the idea from first. It's often been said that there are only so
many original ideas in anything and the rest are just off-shoots. |
| Let's break this down. First off, get an idea for a character you want.
Get a gimmick, his personality, his physical looks, and even a history.
You want to make your character as real as possible in the reader's eyes.
That's one of the more important factors to success. It's not the character
who walks around and beats down entire gangs while talking about what he's
going to do to an opponent. It's not the guy who's superman. It's the guy
who's a product of his society and acts accordingly. Give your character
a reason as to why he talks like he does, reacts the way he does, thinks
the way he does. Make the character a product of the society you've thought
up for him. One of the major aspects of a character that a lot of people
look for is the gimmick. The gimmick can easily make or break a wrestler.
A believable gimmick that's well done will shoot a character up. A gimmick
that keeps the character limited in going no further than the boundaries
of his gimmick will break a character because you'll lose interest. The
readers will lose interest and skip over his roleplays. The next aspect
is the wrestler's personality. Is he a face, heel, or a tweener? Is he someone
who's arrogant and can't believe that there's someone out there that's better
than him or does he have no problems admitting defeat without making excuses?
This is the biggest influence when it comes to roleplaying and it can also
make or break a character. |
| When you think of personality, it needs to mesh well with the gimmick.
If it doesn't, you have a character who's not believable and a reader wondering
what exactly this character is suppose to be like. For instance, you won't
see a completely arrogant face. You won't see some guy who attacks everyone
giving money to charity. Be realistic in this approach. Sure, there are
exceptions to the rules. There need to be good reasons for it. Physical
looks are important when it comes to determining how the character wrestles
and what moves he does. You're not going to see a four-hundred pound guy
doing springboard moonsaults, nor will you see a two-hundred pound guy power
bombing the likes of a three-hundred pound monster and trying to wrestle
him power-for-power. Be realistic in matching up what your character's physical
attributes are and what his style is. This doesn't mean that someone who's
two-hundred and forty pounds isn't restricted to having to be more of a
flyer. He could be stronger than he appears. Explain why he is. History
is the most important aspect and probably the funnest to create for a character.
It explains why he has a certain gimmick, why he acts like he does, and
possibly why he looks like he does. History, in and of itself, is self-explanatory.
Again, you need to be realistic with it. It needs to make sense. A guy who
was born on the streets and then worked himself up into high society may
sound bland, but it's the small details that are going to interest a reader
and really help mold the character. Also, never hesitate to get together
with someone and include another character in your background. This will
happen once a character has reached a certain point anyhow in e-wrestling,
but it really can help explain things a lot better. One of the best examples
I can think of is Retribution and Rob Cole. Both handlers sat down and integrated
the other character into his character's background. It made the feud that
much better because it explained the bad blood had been there so long as
well as gave a reason why Retribution was part of a ten-man beatdown on
Rob Cole. It also explained why they'd go to such lengths to destroy one
another. |
| Now, let's hit the topic of roleplaying. What can you do in order to
be successful here? A lot of times, new players to e-wrestling will end
up making a lot of mistakes. That's from a lack of experience that some
players have. It's all about trying out different methods and then finding
what fits you best. This can be a long process and over time, your method
may even change. I know mine has. You need to find a style that doesn't
limit you. Find a character template you have fun with and stick with it.
One of the major ideas of roleplaying is "quality over quantity." This is
the best advice that anyone can ever give or receive. It doesn't matter
how long you roleplay, but it matters what the reader thinks of it. I'll
be the first to admit that it's considered hard to say what you have to
say in around a paragraph and actually make it look decent. In the same
respect, babbling on for 12k about nothing in particular will more than
likely make the reader skip to the next roleplay. Another aspect of a character
is a strategy, or commonly referred to as a strat. The strat is a major
player in some booked feds because you, as the handler, tell the match writer
how you want your wrestler to act during the match. You'll tell him how
he'll wrestle, what his major points of offense will be, how he'll defend
himself, and even throw in some spots that will "put your character over."
It's another step in making your character believable. Now it comes time
to pick a fed for a character. |
| Let me give you some advice. Don't always shoot for the big feds or feds
that are considered the best on the internet. Sure, it's nice being in those
feds. More times than not, people aren't prepared for the workload that
comes along with going into a fed of that magnitude. I'll be honest when
I say the EMWC isn't my favorite fed I've ever been in. Once Chris Blue
reads this, I'll end up losing now, but oh well. Anyhow, the best I've ever
been in would have to be the Online Wrestling Alliance (OWA) run by Stevie,
who happened to run WISE this past summer. I don't know what it was, but
there was a magic that was there. Anyhow, back to the topic at hand. More
times than not, I've seen a lot of people join the big feds without being
prepared and quit in frustration only a few weeks later. Prepare yourself.
Build a solid character in a smaller fed. This is a process that can take
anywhere from six months to two years. Don't rush it. You'll know when the
time's right. |
| Hopefully this will help you in some way. This has been my
experience in e-wrestling. That's close to a four year experience as well.
I started off as a newbie who didn't know how to role-play and somehow matured
to the point that a lot of people like my role-plays. It's a process that
everyone goes through and still goes through. You may end up hitting a stride,
but you'll start the process over again. |
| Remember the two most important factors to success, what I'd
call success in e-wrestling, are fun and not taking it to seriously! |
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